Portfolio

Minion Blast

From preproduction and initial prototyping to final client handoff, I worked on every design aspect of the attraction and ensured other disciplines were aligned with both design and client needs. Using Unreal Engine 5, I built and owned half of the game levels, including Blueprint scripting for a number of in-game actors.

Third-party video from TPMvids

Transformers Reactivate

I implemented UI/UX widgets in Unreal Engine 4 including Blueprint scripting as well as some level work on the loadout screens.

Game Awards Trailer

Descent / Ships That Fight Underground

I developed the main narrative arcs and story. I built and owned half of the single-player game levels and many of the multiplayer levels in Unreal Engine 4. I also developed a number of systems in Blueprint and oversaw much of the game’s planned monetization and metagame.