Game Development & Marketing Consultant
McCormic Consulting · Self-employed
Jan 2021 – Present

  • Prototyped interactive entertainment app in Unreal 5, reconciled & codified game design documents, whiteboxed game levels in Unity, and other hands-on tasks.
  • Advised clients on mobile app user engagement and monetization.
  • Provided expertise on game development topics to clients.
  • Developed and implemented marketing strategies for businesses.
  • Designed logos, marketing collateral, and advertisements using Corel and Adobe tools.
  • Created websites using HTML, CSS, WordPress, and other tools.
  • Wrote copy for advertising, websites, press releases, documentation, and other applications.

Senior Game Designer
GameSim Austin, a Keywords Studio · Full-time
Sep 2020 – Dec 2023

  • Primary game designer for Minion Blast at Universal Studios Florida, an Unreal 5 interactive theme park attraction based on a high-profile, billion-dollar IP & leveraging efforts from several studios around the world.
  • Led interdisciplinary efforts to update studio development environment to Unreal Engine 5 using Chaos physics from Unreal Engine 4 using Apex physics.
  • Designed and implemented gameplay components, levels, enemies, UI, and other assets in Unreal Engine 4 & 5, Blueprint, and Unreal Motion Graphics for desktop, console, dark ride, and mixed-reality applications.
  • Regularly interfaced with internal and external clients to ascertain their design needs and ensure that design solutions aligned with those needs.
  • Liaised with other departments to ensure that design needs were met and that other departments had needed support from designers.
  • Matrix-managed solutions to keep projects on schedule.
  • Supported business development efforts by developing design executive summaries and PowerPoint presentations in response to Requests For Proposals.
  • Trained new engineers, artists, and designers on Unreal Engine.

Technical Game Designer
Certain Affinity · Contract
Jun 2019 – Sep 2020

• Designed and implemented user interface elements in Unreal Motion Graphics for Transformers: Reactivate and unannounced desktop, console, and mixed-reality applications as an embedded contractor for an international AAA studio.
• Implemented gameplay features using Unreal Engine 4 Blueprint.
• Matrix-managed solutions to “tech debt” to keep a project on schedule.

Lead Game Designer
Descendent Studios · Full-time
May 2015 – Apr 2019

• Designed and implemented gameplay components, enemies, UI, levels, and other assets in Unreal Engine 4, Blueprint, and Unreal Motion Graphics for Windows, PS4, Xbox One, Switch, Mac, & Linux.
• Designed, built, and owned single-player missions and multiplayer arena maps. Oversaw conversion of community-submitted maps to gameplay-ready levels. Co-owned level look-and-feel with Art Director to ensure gameplay and story goals were preserved.
• Designed and championed implementation of monetization systems, including strategy and design, prototyping UI functionality, securing necessary art assets, and interfacing with frontend and backend engineers.
• Wrote and owned mission briefs, treatments, and character dialog as well as supporting “story bible” materials. Designed and co-implemented story metagames. Co-owned narrative voiceover with Audio Director to ensure gameplay and story goals were preserved.
• Liaised with other departments to ensure that design needs were met and that other departments had needed support from designers.
• Led developer-side localization implementation.
• Managed ecommerce storefronts on Steam, GOG, Humble, and company site using Joomla & Invision.
• Coordinated public relations, marketing, social media outreach, and community management. Managed a team of forum moderators to uphold policies and support brand loyalty.
• Created marketing collateral, documentation, and other graphical, video, and written materials in support of business development, marketing, public relations, and business operations.